Damage At Range

Drop = Math.Pow((Target.Distance / Weapon.Range) * Weapon.Decay Factor, Weapon.Decay Rate)
Drop has a ceiling of 1.0 and a floor of 0.0
Final Damage = (1 - Drop) * Weapon.Damage
 

Weapon Damage
(Number)
Damage Range Decay
Factor
Decay
Rate
10 20 30 40 50 55 60
Fusion beam 5 55 0.55 2.00 5.0 4.8 4.6 4.2 3.8 3.5  
Laser Cannon 5 50 0.40 1.50 4.9 4.7 4.4 4.1 3.7    
Neutron Blaster 9 50 0.85 4.50 9.0 8.9 8.6 7.4 4.7    
Ion Pulse Beam 12 55 0.60 3.00 12.0 11.9 11.6 11.0 10.1 9.4  
Death Ray 20 60 0.70 7.00 20.0 20.0 20.0 19.9 19.5 19.1 18.35
Graviton Cannon 25 50 0.75 2.00 24.4 22.8 19.9 16.0 10.9    
Phasors 30 50 0.30 0.80 26.8 24.5 22.4 20.4 18.5    
Plasma Beam 30 60 0.45 2.50 29.95 29.74 29.28 28.52 27.42 26.72 25.92
Disruptor Cannon 90 60 0.40 1.50 88.5 85.6 82.0 77.6 72.7 70.0 67.23
Mauler Device 450 20 0.35 0.70 317.16 234.20          
                       
Weapon Damage
(Percentage)
Damage Range Decay
Factor
Decay
Rate
10 20 30 40 50 55 60
Fusion beam 5 55 0.55 2.00 99.0% 96.0% 91.0% 84.0% 75.0% 69.8%  
Laser Cannon 5 50 0.40 1.50 97.7% 93.6% 88.2% 81.9% 74.7%    
Neutron Blaster 9 50 0.85 4.50 100.0% 99.2% 95.2% 82.4% 51.9%    
Ion Pulse Beam 12 55 0.60 3.00 99.9% 99.0% 96.5% 91.7% 83.8% 78.4%  
Death Ray 20 60 0.70 7.00 100.0% 100.0% 99.9% 99.5% 97.7% 95.5% 91.8%
Graviton Cannon 25 50 0.75 2.00 97.8% 91.0% 79.8% 64.0% 43.8%    
Phasors 30 50 0.30 0.80 89.5% 81.7% 74.6% 68.1% 61.8%    
Plasma Beam 30 60 0.45 2.50 99.8% 99.1% 97.6% 95.1% 91.4% 89.1% 86.4%
Disruptor Cannon 90 60 0.40 1.50 98.3% 95.1% 91.1% 86.2% 80.8% 77.8% 74.7%
Mauler Device 450 20 0.35 0.70 70.5% 52.0%